When I was in school we got assigned Miss Lonelyhearts by Nathaniel West. The reason you assign a book like this to children is not because they’ll really understand it, or that you do, but because it’s really short.
It was about the first existentialist work I was exposed to and one of the bleakest.
While the write up in Wikipedia (and Sparks and Cliffs for that matter) focus on Miss Lonelyhearts and his sad moral existence and the metaphorical parallels to the Great Depression I couldn’t, and can’t to this day, read it without weeping over the plight of his correspondents-
Dear Miss Lonelyhearts–
I am in such pain I dont know what to do sometimes I think I will kill myself my kidneys hurt so much. My husband thinks no woman can be a good catholic and not have children irregardless of the pain. I was married honorable from our church but I never knew what married life meant as I never was told about man and wife. My grandmother never told me and she was the only mother I had but made a big mistake by not telling me as it dont pay to be innocent and is only a big disappointment. I have 7 children in 12 yrs and ever since the last 2 I have been so sick. I was operated on twice and my husband promised no more children on the doctors advice as he said I might die but when I got back from the hospital he broke his promise and now I am going to have a baby and I dont think I can stand it my kidneys hurt so much. I am so sick and scared because I cant have an abortion on account of being a catholic and my husband so religious. I cry all the time it hurts so much and I dont know what to do.
Yours respectfully,
Sick-of-it-all
Miss Lonelyhearts threw the letter into an open drawer and lit a cigarette.
Dear Miss Lonelyhearts–
I am sixteen years old now and I dont know what to do and would appreciate it if you could tell me what to do. When I was a little girl it was not so bad because I got used to the kids on the block makeing fun of me, but now I would like to have boy friends like the other girls and go out on Saturday nites, but no boy will take me because I was born without a nose–although I am a good dancer and have a nice shape and my father buys me pretty clothes.
I sit and look at myself all day and cry. I have a big hole in the middle of my face that scares people even myself so I cant blame the boys for not wanting to take me out. My mother loves me, but she crys terrible when she looks at me.
What did I do to deserve such a terrible bad fate? Even if I did do some bad things I didnt do any before I was a year old and I was born this way. I asked Papa and he says he doesnt know, but that maybe I did something in the other world before I was born or that maybe I was being punished for his sins. I dont believe that because he is a very nice man. Ought I commit suicide?
Sincerely yours,
Desperate
The cigarette was imperfect and refused to draw. Miss Lonelyhearts took it out of his mouth and stared at it furiously. He fought himself quiet, then lit another one.
Dear Miss Lonelyhearts–
I am writing to you for my little sister Grade because something awfull hapened to her, and I am afraid to tell mother about it. I am 15 years old and Gracie is 13 and we live in Brooklyn. Gracie is deaf and dumb and biger than me but not very smart on account of being deaf and dumb. She plays on the roof of our house and dont go to school except to deaf and dumb school twice a week on tuesdays and thursdays. Mother makes her play on the roof because we dont want her to get run over as she aint very smart. Last week a man came on the roof and did something dirty to her. She told me about it and I dont know what to do as I am afraid to tell mother on account of her being liable to beat Grade up. I am afraid that Gracie is going to have a baby and I listened to her stomack last night for a long time to see if I could hear the baby but I couldn’t. If I tell mother she will beat Gracie up awfull because I am the only one who loves her and last time when she tore her dress they Joked her in the closet for 2 days and if the boys on the blok hear about it they will say dirty things like they did on Peewee Conors sister the time she got caught in the lots. So please what would you do if the same hapened in your family.
Yours truly,
Harold S.
Depressed yet?
Well, that didn’t help at all. But nothing really does, you just forget for a while.
Maybe it’s just that time of year when the time and light change and the pressure of the Holiday season, the sense that another big tick has just tolled on your life clock.
This is mere introduction to the two best Science and Technology posts I found this week which happen to be tremendously depressing. On the other hand I could be beating you about the head every week about Climate Change and Mass Extinction so there is that.
The law that entropy always increases holds, I think, the supreme position among the laws of Nature. If someone points out to you that your pet theory of the universe is in disagreement with Maxwell’s equations – then so much the worse for Maxwell’s equations. If it is found to be contradicted by observation – well, these experimentalists do bungle things sometimes. But if your theory is found to be against the second law of thermodynamics I can give you no hope; there is nothing for it but to collapse in deepest humiliation.
–Sir Arthur Stanley Eddington, The Nature of the Physical World (1927)
“I am lonely, will anyone speak to me”: Inside the saddest thread on the internet, ten years later
Tori Telfer, Salon
Wednesday, Nov 19, 2014 06:58 PM EST
This October, a guest user logged onto moviecodec.com – a technical Q&A forum for media file playback and conversion – to post a cry for help on one of the site’s off-topic forums. “[I’]m so lonely,” wrote the user, “feeling sad please anyone talk to me.” It was an almost word-for-word replica of the thread’s title, written 10 years and thousands of posts earlier: “i am lonely will anyone speak to me.” The thread’s creator was also a guest, who logged in as “lonely” in 2004. A decade ago, due to the freakishly searchable title and the fact that the site was already optimized for maximum Google search exposure, the thread went viral. Within days, it was the No. 1 result for “I am lonely” on Google, and hundreds of anonymous lonely hearts were flocking to the forum to commiserate, console and weep.
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Today’s bigger, flashier Internet means lonely people don’t have to turn to a random off-topic thread on a tech site to assuage their feelings of isolation. “[The thread] no longer receives as much traffic as it used to receive, and I believe that is mostly due to there now being many more sites and sources on the Internet dealing with loneliness,” says Lundgren. The lonely can take a Loneliness Quiz from Psych Central or join the Campaign to End Loneliness. They can listen to sad arias on Spotify while ordering near-limitless amounts of comfort food from GrubHub. If loneliness is cured by distraction and a sense of interconnectivity, the Internet is a much better place for the lonely today.But has the Internet also turned crueler? More isolating? Lundgren seems to think so, calling Internet forums “generally more harsh and less helpful than 10 years ago.” (And it’s not just forums. “The distribution system for our beastliness has gotten so much better because we have the Internet now,” said satirist Andy Borowitz on NPR in 2010.) Why the bad turn? “Because as a whole people have become more hurried, more goal-oriented, and less helpful on the Internet,” says Lundgren. “People don’t ‘hang out’ and help each other the same way as before.” If this is true, the “i am lonely” thread reflects this shift. Though the overall tone remains empathetic and helpful, a sense of solidarity, of us-vs.-them, has been lost. As one guest user wrote in August, “This thread signifies the very volatile nature of society. Look at the replies people were getting a decade ago after they confided to a forum that they were lonely and look at the replies people get now … SADDENING.”
Whether or not the Internet is the dark source of all our loneliness is a fiercely debated topic. It’s like the chicken-or-egg conundrum, or the tree-falling-in-the-forest question. Does the Internet cause loneliness, or do lonely people choose the Internet? If one solitary nerd has a thousand online friends, is he still alone in real life?
No one has been able to answer the question conclusively. A 1998 study called the “Internet Paradox” is still an apropos descriptor of the whole mess. We use the Internet to communicate, but is it killing “real” communication? We chat with old crushes on Facebook, but should we really be taking out our headphones and talking to the cute guy in the checkout line? Terrifying think pieces about the links between technology and dying alone are, ironically, all over the Internet; in Public Culture, Zeynep Tufekci points out that this is mostly an “appeal to moral panic,” as there’s not a lot of empirical research to support these hypotheses. But there’s a reason we see a headline about Facebook causing loneliness and think, yes, that makes sense. It’s not empirical, but it’s intuitive. Everybody knows the sort of gnawing ache that hits when you find yourself online late at night. You feel … like a loser. And you want to see if anyone else is out there.
The “i am lonely” thread provides affecting – if inconclusive – contributions to the Internet loneliness debate. On the one hand, without the Internet, where would the lonely Vegas housewife “alone in [her] room and longing for company” go to vent? On the other hand, would user “depresico” have a better life if the Internet didn’t exist? “Another thing for my loneliness is those freaking computers,” depresico writes. “[I] just happend to have my computer as my best friend since i wasnt that socially related to the outer world but now i realized how much i had missed” [all sic]. Another user mourns the sadness of using technology to connect to people “who may not even exist.”
The crux of the Internet loneliness debate isn’t actually the Internet; it’s the tension between Internet reality and real world reality. There’s a sense in which the Internet is somehow fake, and that the real world is better, but we go online to talk about it anyway, hovering in that space between technological connection and physical connection. It’s illogical to think of the Internet as separate from the real world – we’re still regular people communicating regular things on it – and yet we constantly differentiate between the two. Lundgren, for instance, believes that loneliness can only be solved in the latter. “The Internet will never suffice,” he says. “You need to actually talk to and see people in real life to feel like a real person.” In other words, there’s a fear that a person on the Internet is somehow less real than an unplugged one. And the fear of talking to people “who may not even exist” on the Internet is a relevant, though surreal, worry. If the original poster, “lonely,” logged off forever and never came back to the thread, how much value do we get from thinking of them as a real person with a real life and real loneliness? For all intents and purposes, hasn’t “lonely” become just another search term, another bit of code?
Twine, the Video-Game Technology for All
By LAURA HUDSON, The New York Times
NOV. 19, 2014
Perhaps the most surprising thing about “GamerGate,” the culture war that continues to rage within the world of video games, is the game that touched it off. Depression Quest, created by the developers Zoe Quinn, Patrick Lindsey and Isaac Schankler, isn’t what most people think of as a video game at all. For starters, it isn’t very fun. Its real value is as an educational tool, or an exercise in empathy. Aside from occasional fuzzy Polaroid pictures that appear at the top of the screen, Depression Quest is a purely text-based game that proceeds from screen to screen through simple hyperlinks, inviting players to step into the shoes of a person suffering from clinical depression. After reading brief vignettes about what the main character is struggling with – at home, at work, in relationships – you try to make choices that steer your character out of this downward spiral. The most important choices are those the game prevents you from making, unclickable choices with red lines through them, saying things like “Shake off your funk.” As your character falls deeper into depression, more options are crossed out. You can’t sleep; you can’t call a therapist; you can’t explain how you feel to the people you love. In the depths of depression, it all feels impossible.
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Twine games look and feel profoundly different from other games, not just because they’re made with different tools but also because they’re made by different people – including people who don’t have any calcified notions about what video games are supposed to be or how they’re supposed to work. While roughly 75 percent of developers at traditional video-game companies are male, many of the most prominent Twine developers are women, making games whose purpose is to explore personal perspectives and issues of identity, sexuality and trauma that mainstream games rarely touch on.Although plenty of independent games venture where mainstream games fear to tread, Twine represents something even more radical: the transformation of video games into something that is not only consumed by the masses but also created by them. A result has been one of the most fascinating and diverse scenes in gaming. The very nature of Twine poses a simple but deeply controversial question: Why shouldn’t more people get to be a part of games? Why shouldn’t everybody?
One of the most prominent and critically acclaimed Twine games has been Howling Dogs, a haunting meditation about trauma and escapism produced in 2012 by a woman named Porpentine. The gameplay begins in a claustrophobic metal room bathed in fluorescent light. Although you can’t leave, you can “escape” once a day by donning a pair of virtual-reality goggles. Each time, you’re launched into a strange and lavishly described new world where you play a different role: a doomed young empress learning the art of dying; a scribe trying to capture the beauty of a garden in words; a Joan of Arc-like figure waiting to be burned on a pyre. And each time you return to the metal room, it’s a little dirtier and a little more dilapidated – the world around you slowly decomposing as you try to disappear into a virtual one.
“When you have trauma,” Porpentine says, “everything shrinks to this little dark room.” While the immersive glow of a digital screen can offer a temporary balm, “you can’t stay stuck on the things that help you deal with trauma when it’s happening. You have to move on. You have to leave the dark room, or you’ll stay stunted.”
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This year, Porpentine released Everything You Swallow Will One Day Come Up Like a Stone, a game about suicide. One of her most moving games, it also remains one of the most obscure – largely because she distributed it for only a single day.“This game will be available for 24 hours and then I am deleting it forever,” she wrote during its brief availability. “Suicide is a social problem. Suicide is a social failure. This game will live through social means only. This game will not be around forever because the people you fail will not be around forever.”
The concept for the game is tremendously simple. A number counter is set to zero, with plus and minus buttons beneath it to make the number bigger or smaller. “I counted this high,” it begins, and then the game is just that: counting up, though the purpose of doing so isn’t clear at first. I’ve played it four or five times now and never made it all the way through without crying.
Sometimes, nothing happens when you click to the next number; other times, words appear like stray thoughts. “Who would you miss if they were gone for a day?” it asks at one point. Keep clicking, and the word “day” is replaced by “month,” then by “year” and finally “forever.” Sometimes it asks you questions. Sometimes it tells you stories. At one point it quotes from the suicide note of a Czech student who killed himself by self-immolation, later from a news report about a woman who committed suicide after being raped. “This is the game,” it says.
The numbers start to feel like days, and the rhythm of clicking feels like passing time, like checking off days on a calendar. It isn’t always “fun,” per se; sometimes, when you click 10 or 15 times in a row and see nothing but an empty screen, a little part of you wonders when it’s going to end. But you keep on clicking. After all, what other choice do you have? It feels like surviving.
But somewhere around the number 300, the game decides to throw you for a loop. Click the wrong link – or the right one? – and it catapults you suddenly into the tens of millions. The moment you see it, your guts twist with panic; the space between where you were and where you are becomes a vast numeric desert, and the idea of clicking millions of times to get back seems impossible. You won’t be able to do it, you think for a moment – you’ll just have to quit the game. Then you remember you’re playing a game about suicide.
“That’s what it feels like to wake up insane or with trauma,” Porpentine said. “It’s like, Oh, God, how do I get back there? It feels like it’ll take a million days to get back, a million steps. That is the crisis. ‘Will I ever be the same again?’ And you won’t.”
Science and Technology News and Blogs
- A Time for Revisiting Real Fears, by George Johnson, The New York Times
- This Map of the Huge Asteroid Vesta Is the Best Geologic Look Ever, by Kelly Dickerson, Space.com
- Is Russian Mystery Object a Space Weapon?, by Mike Wall, Space.com
- Parallel Worlds Could Explain Wacky Quantum Physics, by Kelly Dickerson, Live Science
- Hackers Can Steal Data Wirelessly From PCs That Aren’t Even Online, By Gwen Ackerman, Bloomberg News
- Scientists discover two new particles at Large Hadron Collider, By Amina Khan, Los Angeles Times
- Six Decades Left to Eliminate All CO2 Emissions, UN Says, By Alex Morales, Bloomberg News
- Oil Spills Linked to Decline in Texas Sea Turtle Population, by: Enozia Vakil, American Live Wire
- Mystery Object in Space: A Rogue Black Hole or Strange Supernova?, by Calla Cofield, Space.com
- John Hodgman is “baffled” Uber exec wasn’t fired, says he won’t use Uber, by Sarah Gray, Salon
- A Comet Did It! Mystery of Giant Crater Solved, By Tia Ghose, Live Science
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The Obligatories, News, and Blogs below.
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